Tuesday, March 23

We're living in a joystick nation

Que pensarian si les digo que los video juegos, algo considerado por mi, como un recuerd ochentero de Super Mario Bros. o, ahora considerado para mi como una subcultura geek ya al parecer no lo es?

Video games are a $9.4 billion business in the U.S., bigger than the movie box office. Marketers in the category spent $414.1 million on advertising in the first 11 months of 2003, according to TNS/Competitive Media Reporting.

There are 100 million gaming consoles in households, 60 million hand-held games and growing numbers of game-enabled cellphones. Video gaming is the fastest-growing form of entertainment, and one-third of gamers are women. The average gamer is 29 years old, and young audiences consistently rank the Internet and video games above TV on the importance scale.

"People have started to realize that it's a major industry, it's not just some lonely 16-year-old playing in his room because he can't get a date," said David Comtois, executive producer of the documentary Video Game Invasion, airing this week on GSN, recently rebranded from Game Show Network. "It's become part of a language that we all speak."

Cable networks such as GSN are adding content from video games, major studios are creating films around game characters and everyone from Hollywood movie executives to fashionistas, musicians and Madison Avenue ad agencies are co-opting the design, look and sensibility of an interactive entertainment world once considered a geek subculture.

Los invito a leer este articulo completisimo e interesantisimo a:
http://www.adage.com/news.cms?newsId=40096

fuente: www.adage.com
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lareinoso@yahoo.com.mx

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